Physics
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Handle for uTouch-Physics context | Handle for uTouch-Physics context. === uphys_rect === Holds the origin and size of a rectangle. |
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=== gravity === | === error: int === Error code from last function call. Set to 0 on success. === error_string: const char * === Error string from last function call. Set to "no error" on success. === gravity: float === |
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=== (scrollview) viewport: uphys_rect === The rectangle of the viewport within the scrollview content. === (scrollview) content: uphys_rect === The rectangle of the content of the scrollview. |
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=== uphys *uphys_new_scrollview() === Create a new uphys context. Returns a new context or NULL on error. |
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=== uphys *uphys_new_scrollview() === Create a new uphys context for a scrollable viewport. Returns a new context or NULL on error. |
Library: uTouch-Physics Language: C Dependencies: ODE
Units
Screen coordinates make more sense than real-world coordinates. If you have a 30" monitor next to a 24" monitor, both with equal resolutions, scrolling should move the content the same amount in screen coordinates. To facilitate this, units of pixels are used for distance.
A 24" 1080p monitor is a typical size and resolution for a desktop computer. This works out to 3614 px/m in the diagonal direction. We will assume square pixels. Thus, a reasonable conversion from meters to pixels is about 3.5 MP/m (where MP is a mega-pixel, or 1000 pixels).
Types
uphys
Handle for uTouch-Physics context.
uphys_rect
Holds the origin and size of a rectangle.
uphys Properties
error: int
Error code from last function call.
Set to 0 on success.
error_string: const char *
Error string from last function call.
Set to "no error" on success.
gravity: float
Defaults to 34.3 MP/s2. This is calculated by multiplying the standard earth gravity of 9.8 m/s2 by the standard conversion from meters to pixels of 3.5 MP/m.
(scrollview) viewport: uphys_rect
The rectangle of the viewport within the scrollview content.
(scrollview) content: uphys_rect
The rectangle of the content of the scrollview.
Functions
int uphys_set_property(uphys *uphys, const char *name, void *value)
Set a property value.
Returns 0 if successful, non-zero on error.
int uphys_get_property(const uphys *uphys, const char *name, void *value)
Get a property value.
Returns 0 if successful, non-zero on error.
uphys *uphys_new_scrollview()
Create a new uphys context for a scrollable viewport.
Returns a new context or NULL on error.
Multitouch/Physics (last edited 2012-06-14 19:28:34 by c-67-170-185-42)